a_struct.pmem_i; // the type is, wait for it, int* volatile (the pointer is volatile not the object it is pointing to) The second line is a very important point to keep in mind when declaring structs.
Magma reservoirs are thought to grow relatively slowly, assembling incrementally under volatile-saturated conditions. Eruptions may be triggered by injections of volatile-rich melt, or generation of ...
How to take advantage of the volatile keyword in C# to ensure that concurrent threads get the latest value of an object The optimization techniques used by the JIT (just-in-time) compiler in the ...
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