
GDScript Tutorials
Here I give you a collection of easy to learn GDScript Tutorials that I created to help you to quickly get up to speed coding with Godot. Create cross-platform software for many different projects …
GDScript
You can start your new exciting journey of discovery today by checking out the GDScript Tutorials. After learning the basics of the scripting language, you can check out our Tutorials (Solutions) …
GDScript Questions
But it is harder to learn and has less resources in the Godot ecosystem to support it. If you are engaged in this dilemma, my advice is to learn both, but learn GDScript first since it is much …
Classes - GDScript
Conclusion Well that’s it for the basics of GDScript programming. Please use the tutorials here as a future reference to refresh your knowledge. The next stage is to start creating your own …
Variables - GDScript
Variables In all programming languages, variables are used to store values and references. Examples are: the current score value or a reference to an item of inventory. It is good practice …
GDScript Looping
GDScript Looping Looping in GDScript is done with either a for loop or a while loop. For Loop The for loop sets an index value from a range of numbers or by iterating over an object such as an …
Operators - GDScript
Some GDScript operators have been left out of this section since they are part of more advanced topics to be introduced later, so look forward to them in later tutorials!
Godot Tips and Tricks - GDScript
Godot Tips and Tricks Learn new tips and tricks when using Godot. GDScript Tips and Tricks When you want to repeat a loop NUM_TIMES times, simply use this code rather than range.
Numbers - GDScript
GDScript supports integers and floating point values. And both types may be positive or negative. We might assign numbers to variables. Then the value may be passed around and changed. If …
Functions - GDScript
Functions Functions are a way to group together sections of code that perform related actions. They help us to write more readable code and avoid repeating the same code in multiple …